Some games are intentionally designed to keep the user in the dark about their progress, and when this is done well, it can create what for the user? boredom and listlessness frustration and confusion suspense and engagement contempt and anxiety

Respuesta :

I think it’s supposed to create a feeling of suspense and that makes a player want to play more because they might think that they’re at the end of the game when they don’t really know if they are or not.

Answer:

it’s supposed to create a feeling of suspense and that makes a player want to play more because they might think that they’re at the end of the game when they don’t really know if they are or not.

Explanation: