Here are some example of how video games facilitate education:
-video games can be used as research or as measurement tools.
-video games attract participation by individuals across demographic boundaries
-video games can be used when examining individual characteristics such as self-esteem, self-concept, goal-setting and individual differences
-video games can be useful because they allow the researcher to measure performance on a very wide variety of tasks, and can be easily changed, stan- dardized and understood