Fair Race UNIT NAME: FUNCTIONS
Directions: Follow the instructions below to design a fair race for the new video game Animal Tracks. 1. Choose two animals with different speeds. You can choose from the chart that starts at the bottom of this page or do research to choose your own. 2. Design a fair race in which the two animals have an equal chance of winning if they race at their top speed. Here are a few tips for your design: a. The race is fair if the two animals could finish the race in the same amount of time. b. You can give the slower animal a shorter distance to race. c. Since this is a video game, the race does not need to be realistic—it can be any length, and the animals can run at a constant speed. 3. Write a system of two linear equations showing the distance each animal can travel to model the fair race. Be sure to define all variables. 4. Graph the system to prove that the two animals have an equal chance of winning the race. Explain how the graph proves the race is fair. Your equations, graph, and explanation for your race design will be submitted as your portfolio assessment.

Animal Speed (mph) cheetah 70 lion 50 coyote 43 rabbit 35 kangaroo 30 squirrel 12 chicken 9 antelope 61 elk 45 ostrich 40 giraffe 32

Animal Speed (mph) elephant 25 pig 11 mouse 8

I need help wiith 3. Write a system of two linear equations showing the distance each animal can travel to model the fair race. Be sure to define all variables. I choose The mouse and squirrel ....can i get help on the equuations? Can someone explain it to me?

Respuesta :

I can help you write your equations. You will use the formula d=rt to help where d is the distance, r is the rate, and t is the time. What we know that the time should be the same and that the rates are already given. I would rewrite the formula to show d/r = t. For the squirrel, it would say d/12=t, and for the mouse, d/8= t. If you make the times the same for eqch animal, then you would just solve for the distance by multiplying the times(in hours) by either 12 or 8 to find the distance each for each animal. You could change the times and find other distances based on those times. Hope this helps!!

The linear equation for squirrel y = 12x.

The linear equation for mouse  y = 8x

The distance covered by the squirrel is 36km at time 3hours.

The distance covered by the squirrel is 24km at time 3hours.

What is linear equation?

A linear equation is an "algebraic equation is of the form y=mx + b where 'm' is the slope of the line and 'b' is the y - intercept".  

According to the question,

Animal            Mouse       Squirrel

Speed(mph)         8                12

"x" the time goes along with x-axis and "y" is  the distance covered by the animal.

The mouse time and distance would  plot the graph (1,8)(2,16)(3,24)....

The squirrel time and distance  would plot the graph (1,12)(2,24)(3,36)....

Let us consider the track is straight line and shorter distance is 50 meters.

Formula for straight line equation y = mx + b  where 'b' is the base value, 'x' is the time and 'y' is the distance.

The linear equation for squirrel y = 12x+b and the squirrel starts at 0 meters per hour. so the equation becomes y = 12x.

The linear equation for mouse  y = 8x + b  and the mouse starts at 0 meters.  so the equation becomes y = 8x.

Distance covered by the mouse and the squirrel at time x = 3 we can find the distance covered by mouse and the squirrel.

y =12x

y = 12(3)

y = 36.

The distance covered by the squirrel is 36km at time 3hours.

For mouse, at time x = 3 hours.

y = 8(3)

y=24.

The distance covered by the squirrel is 24km at time 3hours.

Hence, The linear equation for squirrel y = 12x.

The linear equation for mouse  y = 8x

The distance covered by the squirrel is 36km at time 3hours.

The distance covered by the squirrel is 24km at time 3hours.

Learn more about Linear equation here

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